project.godot (1003B)
1 ; Engine configuration file. 2 ; It's best edited using the editor UI and not directly, 3 ; since the parameters that go here are not all obvious. 4 ; 5 ; Format: 6 ; [section] ; section goes between [] 7 ; param=value ; assign values to parameters 8 9 config_version=4 10 11 _global_script_classes=[ { 12 "base": "RigidBody2D", 13 "class": "Evil", 14 "language": "GDScript", 15 "path": "res://Evil.gd" 16 } ] 17 _global_script_class_icons={ 18 "Evil": "" 19 } 20 21 [application] 22 23 config/name="President" 24 run/main_scene="res://StartScreen.tscn" 25 config/icon="res://icon.png" 26 27 [display] 28 29 window/size/width=512 30 window/size/height=300 31 window/stretch/mode="viewport" 32 window/stretch/aspect="keep" 33 34 [gui] 35 36 common/drop_mouse_on_gui_input_disabled=true 37 38 [physics] 39 40 common/enable_pause_aware_picking=true 41 2d/default_gravity_vector=Vector2( 0, 0 ) 42 43 [rendering] 44 45 quality/driver/driver_name="GLES2" 46 2d/snapping/use_gpu_pixel_snap=true 47 vram_compression/import_etc=true 48 vram_compression/import_etc2=false 49 environment/default_environment="res://default_env.tres"