StartScreen.gd (344B)
1 extends Node2D 2 3 4 # Declare member variables here. Examples: 5 # var a = 2 6 # var b = "text" 7 8 9 ## Called when the node enters the scene tree for the first time. 10 #func _ready(): 11 # pass # Replace with function body. 12 # 13 14 func _unhandled_input(event): 15 if event is InputEventMouseButton and event.pressed: 16 get_tree().change_scene("res://Levels.tscn")