Levels.gd (441B)
1 extends Node2D 2 3 4 # Declare member variables here. Examples: 5 # var a = 2 6 # var b = "text" 7 8 var lvl = 1 9 var level_scn = preload("res://Level.tscn") 10 var level 11 12 func _ready(): 13 level = level_scn.instance() 14 add_child(level) 15 16 17 func next_lvl(): 18 lvl += 1 19 level.queue_free() 20 level = level_scn.instance() 21 level.lvl = lvl 22 add_child(level) 23 24 # Called every frame. 'delta' is the elapsed time since the previous frame. 25 #func _process(delta): 26 # pass