lvl3.html (10159B)
1 <head> 2 3 <meta charset="utf-8"/> 4 5 <style> 6 h1,h2 { 7 font-family: Sans; 8 } 9 10 .stderr { 11 background-color: #fee; 12 color: #900; 13 } 14 15 .stderr, .stdout { 16 /* display: contents; */ /* uncomment to make print( end='') work */ 17 margin: 0px; 18 padding: 0px 0.3em; 19 } 20 21 .console { 22 max-height: 20em; 23 overflow: auto; 24 border: medium solid black; 25 } 26 27 .console:empty { 28 display: none; 29 } 30 31 #feedback { 32 border: solid #aaa; 33 background-color: #eee; 34 } 35 36 #feedback:empty { 37 display: none; 38 } 39 40 #edcontainer { 41 display: flex; 42 } 43 .edcolumn { 44 flex: 50%; 45 } 46 #breditor { 47 width: 100%; 48 } 49 50 51 </style> 52 53 <script src="https://cdn.jsdelivr.net/npm/phaser@3.55.0/dist/phaser.min.js"></script> 54 <script src="https://unpkg.com/brython@3.9.3/brython.js"></script> 55 <script src="https://unpkg.com/brython@3.9.3/brython_stdlib.js"></script> 56 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.min.js"></script> 57 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/mode-python.min.js"></script> 58 <!-- 59 <script src="lib/phaser/phaser.min.js"></script> 60 <script src="lib/brython/brython.js"></script> 61 <script src="lib/brython/brython_stdlib.js"></script> 62 <script src="lib/ace/ace.js"></script> 63 <script src="lib/ace/mode-python.js"></script> 64 --> 65 66 <script type="text/javascript"> 67 68 code = "print(\"plus de x :(\")\nprint(y)"; 69 70 score = 0; 71 72 API = window.API || window.parent.API; 73 74 function loadSCO() { 75 if (API) { 76 API.LMSInitialize(""); 77 78 suspend_data = API.LMSGetValue("cmi.suspend_data"); 79 80 if (suspend_data) { 81 code = suspend_data; 82 } 83 } 84 } 85 86 function sendSCO() { 87 if (API) { 88 API.LMSSetValue("cmi.core.score.raw", score); 89 API.LMSSetValue("cmi.suspend_data", code); 90 API.LMSSetValue("cmi.core.score.lesson_status", "completed"); 91 92 API.LMSCommit(""); 93 } 94 } 95 96 function nextSCO() { 97 if (API) { 98 API.LMSSetValue("nav.event","continue"); // Probably Moodle specific 99 API.LMSFinish(""); 100 } 101 } 102 103 // Phaser stuff 104 105 var tilesize = 32; 106 var delay = 250; 107 108 var tiles = []; 109 var target_x = 0; 110 var target_y = 0; 111 112 var movetime = 0; 113 var delayed_moves = []; 114 115 var config = { 116 type: Phaser.AUTO, 117 width: tilesize*10, 118 height: tilesize*10, 119 parent: "game", 120 scene: { 121 preload: preload, 122 create: create 123 } 124 }; 125 126 function preload() { 127 this.load.image("tilemap", "img/tilemap.png") 128 this.load.image("bot", "img/bot.png") 129 this.load.tilemapCSV('map', 'lvl/lvl3.csv'); 130 } 131 132 function create() { 133 map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 }); 134 var tileset = map.addTilesetImage('tilemap'); 135 layer = map.createLayer(0, tileset, 0, 0); 136 137 bot = this.add.image(tilesize * 1.5, tilesize * 1.5, "bot"); 138 } 139 140 function gen_tiles() { 141 for (var i = 0 ; i < 10 ; i++) { 142 tiles[i] = []; 143 for (var j = 0 ; j < 10 ; j++) { 144 var id = map.getTileAt(i,j).index; 145 if (id == 4) 146 id = 0; 147 tiles[i][j] = id; 148 } 149 } 150 151 target_x = Math.floor(Math.random()*8); 152 target_y = Math.floor(Math.random()*8); 153 if (target_x == 0 && target_y == 0) 154 target_x++; 155 var split = Math.floor(Math.random()*target_x); 156 tiles[1][0] = target_x - split; 157 tiles[0][1] = split; 158 tiles[target_x+1][target_y+1] = 1; 159 } 160 161 function get_tile_at(x,y) { 162 return tiles[x][y]; 163 } 164 165 function reset_board() { 166 movetime = 0; 167 bot.x = tilesize * 1.5; 168 bot.y = tilesize * 1.5; 169 bot.angle = 0; 170 171 for (move of delayed_moves){ 172 clearTimeout(move) 173 } 174 175 delayed_moves = [] 176 177 gen_tiles() 178 } 179 180 function move_left() { 181 delayed_moves.push( 182 setTimeout( 183 function() { 184 bot.x -= tilesize; 185 bot.angle = 180; 186 }, movetime) 187 ); 188 movetime += delay; 189 } 190 191 function move_right() { 192 delayed_moves.push( 193 setTimeout( 194 function() { 195 bot.x += tilesize; 196 bot.angle = 0; 197 }, movetime) 198 ); 199 movetime += delay; 200 } 201 202 function move_up() { 203 delayed_moves.push( 204 setTimeout( 205 function() { 206 bot.y -= tilesize; 207 bot.angle = -90; 208 }, movetime) 209 ); 210 movetime += delay; 211 } 212 213 function move_down() { 214 delayed_moves.push( 215 setTimeout( 216 function() { 217 bot.y += tilesize; 218 bot.angle = 90; 219 }, movetime) 220 ); 221 movetime += delay; 222 } 223 224 window.onload = function() { 225 loadSCO(); 226 document.getElementById("code").textContent = code; 227 228 game = new Phaser.Game(config); 229 230 brython(); 231 } 232 </script> 233 234 <script type="text/python"> 235 # Requires Brython and Ace editor 236 237 from browser import document, window, html 238 from sys import stderr, stdout, settrace 239 from traceback import print_exc, extract_stack, extract_tb 240 241 def make_max_line_tracer(maxlines): 242 lines = 0 243 def tracer(frame, event, arg): 244 nonlocal lines 245 if event == 'line': 246 lines += 1 247 if lines >= maxlines: 248 raise TimeoutError 249 return tracer 250 return tracer 251 252 def exec_code(editor, id): 253 global x, y 254 reset() 255 #x = window.target_x 256 y = window.target_y 257 258 feedback("Le drapeau n'est pas encore atteint") 259 260 code_lines = editor.session.getLength() 261 if code_lines > max_code_lines: 262 feedback("Trop de lignes utilisées ( " + str(code_lines) + "/" + str(max_code_lines) + ")") 263 return 264 265 console = document[id + "_console"] 266 console.clear() 267 stderr.write = lambda data : console_target(data, console, True) 268 stdout.write = lambda data : console_target(data, console) 269 270 code = editor.getValue() 271 try: 272 compiled = compile(code, "<" + id + ">", "exec") 273 except SyntaxError: 274 print_exc(limit=0) 275 return 276 277 settrace(make_max_line_tracer(10000)) # increase to allow longer execution 278 try: 279 exec(code) 280 except TimeoutError: 281 settrace(None) 282 print("L'exécution prend trop de temps, abandon.", file=stderr) 283 except Exception as e: 284 settrace(None) 285 tb_len = len(extract_tb(e.__traceback__)) - len(extract_stack()) 286 print_exc(limit=-tb_len) 287 finally: 288 settrace(None) 289 290 window.code = code 291 #window.score = check() 292 window.sendSCO() 293 294 def console_target(data, elt, err=False): 295 elt <= html.PRE(data, Class="stderr" if err else "stdout") 296 elt.scrollTop = elt.scrollHeight 297 298 breditors = document.select(".breditor") 299 300 max_code_lines = 10 301 302 for ed_elt in breditors: 303 editor = window.ace.edit(ed_elt.id) 304 editor.session.setMode("ace/mode/python") 305 #editor.setOption('fontSize', '14px') 306 editor.setOption('maxLines', max_code_lines) 307 editor.setOption('minLines', max_code_lines) 308 309 console = html.DIV(Class="console", id=ed_elt.id + "_console") 310 311 ed_elt.insertAdjacentElement('afterend', console) 312 313 exec_button = html.BUTTON("Exécuter →") 314 exec_button.bind("click", lambda ev : exec_code(editor, ed_elt.id)) 315 ed_elt.insertAdjacentElement('afterend', exec_button) 316 317 def feedback(msg): 318 document["feedback"].clear() 319 document["feedback"] <= msg 320 321 coords = [1,1] 322 323 def reset(): 324 global coords 325 window.reset_board() 326 coords = [1,1] 327 328 def gauche(): 329 if coords[0] >= 0: 330 move_to(coords[0]-1, coords[1], -1, 0, window.move_left) 331 332 def droite(): 333 if coords[0] < 10: 334 move_to(coords[0]+1, coords[1], 1, 0, window.move_right) 335 336 def haut(): 337 if coords[1] >= 0: 338 move_to(coords[0], coords[1]-1, 0, -1, window.move_up) 339 340 def bas(): 341 if coords[1] < 10: 342 move_to(coords[0], coords[1]+1, 0 , 1, window.move_down) 343 344 def move_to(x, y, dx, dy, move): 345 tile = window.get_tile_at(x, y) 346 if tile in (0,1,3): 347 move() 348 coords[0] += dx 349 coords[1] += dy 350 if tile == 1: 351 win() 352 elif tile == 3: 353 fall() 354 else: 355 feedback("Le robot n'est pas sur un drapeau") 356 window.score = 0 357 358 359 def voir_gauche(): 360 if coords[0] == 0: 361 return 3 362 else: 363 return voir(coords[0]-1, coords[1]) 364 365 def voir_droite(): 366 if coords[0] == 10: 367 return 3 368 else: 369 return voir(coords[0]+1, coords[1]) 370 371 def voir_haut(): 372 if coords[1] == 0: 373 return 3 374 else: 375 return voir(coords[0], coords[1]-1) 376 377 def voir_bas(): 378 if coords[1] == 10: 379 return 3 380 else: 381 return voir(coords[0], coords[1]+1) 382 383 def voir(x,y): 384 return window.get_tile_at(x,y) 385 386 def fall(): 387 feedback("Le robot est tombé dans le vide !") 388 raise Exception("Le robot est tombé dans le vide") 389 390 391 def win(): 392 window.score = 100 393 feedback("Bravo ! (exécutez plusieurs fois avant de continuer)") 394 document["feedback"] <= html.BUTTON("Passer à la suite", onclick="nextSCO();") 395 396 397 </script> 398 399 </head> 400 401 <body> 402 403 <h1>Niveau 3</h1> 404 405 <p> 406 Vous disposez des fonctions 407 <code>droite()</code>, 408 <code>gauche()</code>, 409 <code>haut()</code>, et 410 <code>bas()</code> 411 pour faire avancer le robot. 412 </p> 413 414 <p> 415 Le drapeau est caché parmis ces points d'interrogation, 416 mais cette fois-ci vous n'avez plus la variable 417 <code>x</code> 418 (la variable 419 <code>y</code> 420 est encore là). 421 </p> 422 423 <p> 424 Les cases 425 <code><i>i</i></code> 426 contiennent un nombre qu'on peut voir en regardant leur contenu avec 427 les fonctions 428 <code>voir_droite()</code>, 429 <code>voir_gauche()</code>, 430 <code>voir_haut()</code>, ou 431 <code>voir_bas()</code>. 432 </p> 433 434 <p> 435 Dans ce cas il faudra additionner le contenu des 2 cases 436 <code><i>i</i></code> 437 pour obtenir le déplacement x. 438 </p> 439 440 <p> 441 Exemples avec des variables : 442 <pre><code># on crée des variables 443 lol = 42 444 lul = "truc" 445 lel = lol + 2 446 447 # on modifie des variables 448 lol = 4 449 lel = lel - 2 450 451 # on utilise des variables 452 print(lul) 453 454 for i in range(lol): 455 print("salut") 456 457 if lel == 42: 458 print("ok") 459 </code></pre> 460 </p> 461 462 463 <div id="edcontainer"> 464 <div class="edcolumn"> 465 Code python : 466 <pre id="code" class="breditor"></pre> 467 <div id="feedback"></div> 468 </div> 469 <div class="edcolumn"> 470 Plateau : 471 <div id="game"></div> 472 </div> 473 </div> 474 475 </body> 476 </html>