lvl2.html (10192B)
1 <head> 2 3 <meta charset="utf-8"/> 4 5 <style> 6 h1,h2 { 7 font-family: Sans; 8 } 9 10 .stderr { 11 background-color: #fee; 12 color: #900; 13 } 14 15 .stderr, .stdout { 16 /* display: contents; */ /* uncomment to make print( end='') work */ 17 margin: 0px; 18 padding: 0px 0.3em; 19 } 20 21 .console { 22 max-height: 20em; 23 overflow: auto; 24 border: medium solid black; 25 } 26 27 .console:empty { 28 display: none; 29 } 30 31 #feedback { 32 border: solid #aaa; 33 background-color: #eee; 34 } 35 36 #feedback:empty { 37 display: none; 38 } 39 40 #edcontainer { 41 display: flex; 42 } 43 .edcolumn { 44 flex: 50%; 45 } 46 #breditor { 47 width: 100%; 48 } 49 50 51 </style> 52 53 <script src="https://cdn.jsdelivr.net/npm/phaser@3.55.0/dist/phaser.min.js"></script> 54 <script src="https://unpkg.com/brython@3.9.3/brython.js"></script> 55 <script src="https://unpkg.com/brython@3.9.3/brython_stdlib.js"></script> 56 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.min.js"></script> 57 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/mode-python.min.js"></script> 58 <!-- 59 <script src="lib/phaser/phaser.min.js"></script> 60 <script src="lib/brython/brython.js"></script> 61 <script src="lib/brython/brython_stdlib.js"></script> 62 <script src="lib/ace/ace.js"></script> 63 <script src="lib/ace/mode-python.js"></script> 64 --> 65 66 <script type="text/javascript"> 67 68 code = "print(\"plus de x :(\")\nprint(y)"; 69 70 score = 0; 71 72 API = window.API || window.parent.API; 73 74 function loadSCO() { 75 if (API) { 76 API.LMSInitialize(""); 77 78 suspend_data = API.LMSGetValue("cmi.suspend_data"); 79 80 if (suspend_data) { 81 code = suspend_data; 82 } 83 } 84 } 85 86 function sendSCO() { 87 if (API) { 88 API.LMSSetValue("cmi.core.score.raw", score); 89 API.LMSSetValue("cmi.suspend_data", code); 90 API.LMSSetValue("cmi.core.score.lesson_status", "completed"); 91 92 API.LMSCommit(""); 93 } 94 } 95 96 function nextSCO() { 97 if (API) { 98 API.LMSSetValue("nav.event","continue"); // Probably Moodle specific 99 API.LMSFinish(""); 100 } 101 } 102 103 // Phaser stuff 104 105 var tilesize = 32; 106 var delay = 250; 107 108 var tiles = []; 109 var target_x = 0; 110 var target_y = 0; 111 112 var movetime = 0; 113 var delayed_moves = []; 114 115 var config = { 116 type: Phaser.AUTO, 117 width: tilesize*10, 118 height: tilesize*10, 119 parent: "game", 120 scene: { 121 preload: preload, 122 create: create 123 } 124 }; 125 126 function preload() { 127 this.load.image("tilemap", "img/tilemap.png") 128 this.load.image("bot", "img/bot.png") 129 this.load.tilemapCSV('map', 'lvl/lvl2.csv'); 130 } 131 132 function create() { 133 map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 }); 134 var tileset = map.addTilesetImage('tilemap'); 135 layer = map.createLayer(0, tileset, 0, 0); 136 137 bot = this.add.image(tilesize * 1.5, tilesize * 1.5, "bot"); 138 } 139 140 function gen_tiles() { 141 for (var i = 0 ; i < 10 ; i++) { 142 tiles[i] = []; 143 for (var j = 0 ; j < 10 ; j++) { 144 var id = map.getTileAt(i,j).index; 145 if (id == 4) 146 id = 0; 147 tiles[i][j] = id; 148 } 149 } 150 151 target_x = Math.floor(Math.random()*8); 152 target_y = Math.floor(Math.random()*8); 153 if (target_x == 0 && target_y == 0) 154 target_x++; 155 tiles[1][0] = target_x; 156 tiles[target_x+1][target_y+1] = 1; 157 } 158 159 function get_tile_at(x,y) { 160 return tiles[x][y]; 161 } 162 163 function reset_board() { 164 movetime = 0; 165 bot.x = tilesize * 1.5; 166 bot.y = tilesize * 1.5; 167 bot.angle = 0; 168 169 for (move of delayed_moves){ 170 clearTimeout(move) 171 } 172 173 delayed_moves = [] 174 175 gen_tiles() 176 } 177 178 function move_left() { 179 delayed_moves.push( 180 setTimeout( 181 function() { 182 bot.x -= tilesize; 183 bot.angle = 180; 184 }, movetime) 185 ); 186 movetime += delay; 187 } 188 189 function move_right() { 190 delayed_moves.push( 191 setTimeout( 192 function() { 193 bot.x += tilesize; 194 bot.angle = 0; 195 }, movetime) 196 ); 197 movetime += delay; 198 } 199 200 function move_up() { 201 delayed_moves.push( 202 setTimeout( 203 function() { 204 bot.y -= tilesize; 205 bot.angle = -90; 206 }, movetime) 207 ); 208 movetime += delay; 209 } 210 211 function move_down() { 212 delayed_moves.push( 213 setTimeout( 214 function() { 215 bot.y += tilesize; 216 bot.angle = 90; 217 }, movetime) 218 ); 219 movetime += delay; 220 } 221 222 window.onload = function() { 223 loadSCO(); 224 document.getElementById("code").textContent = code; 225 226 game = new Phaser.Game(config); 227 228 brython(); 229 } 230 </script> 231 232 <script type="text/python"> 233 # Requires Brython and Ace editor 234 235 from browser import document, window, html 236 from sys import stderr, stdout, settrace 237 from traceback import print_exc, extract_stack, extract_tb 238 239 def make_max_line_tracer(maxlines): 240 lines = 0 241 def tracer(frame, event, arg): 242 nonlocal lines 243 if event == 'line': 244 lines += 1 245 if lines >= maxlines: 246 raise TimeoutError 247 return tracer 248 return tracer 249 250 def exec_code(editor, id): 251 global x, y 252 reset() 253 #x = window.target_x 254 y = window.target_y 255 256 feedback("Le drapeau n'est pas encore atteint") 257 258 code_lines = editor.session.getLength() 259 if code_lines > max_code_lines: 260 feedback("Trop de lignes utilisées ( " + str(code_lines) + "/" + str(max_code_lines) + ")") 261 return 262 263 console = document[id + "_console"] 264 console.clear() 265 stderr.write = lambda data : console_target(data, console, True) 266 stdout.write = lambda data : console_target(data, console) 267 268 code = editor.getValue() 269 try: 270 compiled = compile(code, "<" + id + ">", "exec") 271 except SyntaxError: 272 print_exc(limit=0) 273 return 274 275 settrace(make_max_line_tracer(10000)) # increase to allow longer execution 276 try: 277 exec(code) 278 except TimeoutError: 279 settrace(None) 280 print("L'exécution prend trop de temps, abandon.", file=stderr) 281 except Exception as e: 282 settrace(None) 283 tb_len = len(extract_tb(e.__traceback__)) - len(extract_stack()) 284 print_exc(limit=-tb_len) 285 finally: 286 settrace(None) 287 288 window.code = code 289 #window.score = check() 290 window.sendSCO() 291 292 def console_target(data, elt, err=False): 293 elt <= html.PRE(data, Class="stderr" if err else "stdout") 294 elt.scrollTop = elt.scrollHeight 295 296 breditors = document.select(".breditor") 297 298 max_code_lines = 10 299 300 for ed_elt in breditors: 301 editor = window.ace.edit(ed_elt.id) 302 editor.session.setMode("ace/mode/python") 303 #editor.setOption('fontSize', '14px') 304 editor.setOption('maxLines', max_code_lines) 305 editor.setOption('minLines', max_code_lines) 306 307 console = html.DIV(Class="console", id=ed_elt.id + "_console") 308 309 ed_elt.insertAdjacentElement('afterend', console) 310 311 exec_button = html.BUTTON("Exécuter →") 312 exec_button.bind("click", lambda ev : exec_code(editor, ed_elt.id)) 313 ed_elt.insertAdjacentElement('afterend', exec_button) 314 315 def feedback(msg): 316 document["feedback"].clear() 317 document["feedback"] <= msg 318 319 coords = [1,1] 320 321 def reset(): 322 global coords 323 window.reset_board() 324 coords = [1,1] 325 326 def gauche(): 327 if coords[0] >= 0: 328 move_to(coords[0]-1, coords[1], -1, 0, window.move_left) 329 330 def droite(): 331 if coords[0] < 10: 332 move_to(coords[0]+1, coords[1], 1, 0, window.move_right) 333 334 def haut(): 335 if coords[1] >= 0: 336 move_to(coords[0], coords[1]-1, 0, -1, window.move_up) 337 338 def bas(): 339 if coords[1] < 10: 340 move_to(coords[0], coords[1]+1, 0 , 1, window.move_down) 341 342 def move_to(x, y, dx, dy, move): 343 tile = window.get_tile_at(x, y) 344 if tile in (0,1,3): 345 move() 346 coords[0] += dx 347 coords[1] += dy 348 if tile == 1: 349 win() 350 elif tile == 3: 351 fall() 352 else: 353 feedback("Le robot n'est pas sur un drapeau") 354 window.score = 0 355 356 357 def voir_gauche(): 358 if coords[0] == 0: 359 return 3 360 else: 361 return voir(coords[0]-1, coords[1]) 362 363 def voir_droite(): 364 if coords[0] == 10: 365 return 3 366 else: 367 return voir(coords[0]+1, coords[1]) 368 369 def voir_haut(): 370 if coords[1] == 0: 371 return 3 372 else: 373 return voir(coords[0], coords[1]-1) 374 375 def voir_bas(): 376 if coords[1] == 10: 377 return 3 378 else: 379 return voir(coords[0], coords[1]+1) 380 381 def voir(x,y): 382 return window.get_tile_at(x,y) 383 384 def fall(): 385 feedback("Le robot est tombé dans le vide !") 386 raise Exception("Le robot est tombé dans le vide") 387 388 389 def win(): 390 window.score = 100 391 feedback("Bravo ! (exécutez plusieurs fois avant de continuer)") 392 document["feedback"] <= html.BUTTON("Passer à la suite", onclick="nextSCO();") 393 394 395 </script> 396 397 </head> 398 399 <body> 400 401 <h1>Niveau 2</h1> 402 403 <p> 404 Vous disposez des fonctions 405 <code>droite()</code>, 406 <code>gauche()</code>, 407 <code>haut()</code>, et 408 <code>bas()</code> 409 pour faire avancer le robot. 410 </p> 411 412 <p> 413 Le drapeau est caché parmis ces points d'interrogation, 414 mais cette fois-ci vous n'avez plus la variable 415 <code>x</code> 416 (la variable 417 <code>y</code> 418 est encore là). 419 </p> 420 421 <p> 422 Les cases 423 <code><i>i</i></code> 424 contiennent un nombre qu'on peut voir en regardant leur contenu avec 425 les fonctions 426 <code>voir_droite()</code>, 427 <code>voir_gauche()</code>, 428 <code>voir_haut()</code>, ou 429 <code>voir_bas()</code>. 430 </p> 431 432 <p> 433 Dans ce cas vous devrez créer votre propre variable qui contiendra le 434 nombre donné par la case 435 <code><i>i</i></code>, 436 qui correspond à l'ancienne variable 437 <code>x</code> 438 (le nombre de fois que le robot doit aller à droite). 439 </p> 440 441 <p> 442 Exemples avec des variables : 443 <pre><code># on crée des variables 444 lol = 42 445 lul = "truc" 446 lel = lol + 2 447 448 # on modifie des variables 449 lol = 4 450 lel = lel - 2 451 452 # on utilise des variables 453 print(lul) 454 455 for i in range(lol): 456 print("salut") 457 458 if lel == 42: 459 print("ok") 460 </code></pre> 461 </p> 462 463 464 <div id="edcontainer"> 465 <div class="edcolumn"> 466 Code python : 467 <pre id="code" class="breditor"></pre> 468 <div id="feedback"></div> 469 </div> 470 <div class="edcolumn"> 471 Plateau : 472 <div id="game"></div> 473 </div> 474 </div> 475 476 </body> 477 </html>