lvl1.html (9470B)
1 <head> 2 3 <meta charset="utf-8"/> 4 5 <style> 6 h1,h2 { 7 font-family: Sans; 8 } 9 10 .stderr { 11 background-color: #fee; 12 color: #900; 13 } 14 15 .stderr, .stdout { 16 /* display: contents; */ /* uncomment to make print( end='') work */ 17 margin: 0px; 18 padding: 0px 0.3em; 19 } 20 21 .console { 22 max-height: 20em; 23 overflow: auto; 24 border: medium solid black; 25 } 26 27 .console:empty { 28 display: none; 29 } 30 31 #feedback { 32 border: solid #aaa; 33 background-color: #eee; 34 } 35 36 #feedback:empty { 37 display: none; 38 } 39 40 #edcontainer { 41 display: flex; 42 } 43 .edcolumn { 44 flex: 50%; 45 } 46 #breditor { 47 width: 100%; 48 } 49 50 51 </style> 52 53 <script src="https://cdn.jsdelivr.net/npm/phaser@3.55.0/dist/phaser.min.js"></script> 54 <script src="https://unpkg.com/brython@3.9.3/brython.js"></script> 55 <script src="https://unpkg.com/brython@3.9.3/brython_stdlib.js"></script> 56 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.min.js"></script> 57 <script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/mode-python.min.js"></script> 58 <!-- 59 <script src="lib/phaser/phaser.min.js"></script> 60 <script src="lib/brython/brython.js"></script> 61 <script src="lib/brython/brython_stdlib.js"></script> 62 <script src="lib/ace/ace.js"></script> 63 <script src="lib/ace/mode-python.js"></script> 64 --> 65 66 <script type="text/javascript"> 67 68 code = "print(x)\nprint(y)"; 69 70 score = 0; 71 72 API = window.API || window.parent.API; 73 74 function loadSCO() { 75 if (API) { 76 API.LMSInitialize(""); 77 78 suspend_data = API.LMSGetValue("cmi.suspend_data"); 79 80 if (suspend_data) { 81 code = suspend_data; 82 } 83 } 84 } 85 86 function sendSCO() { 87 if (API) { 88 API.LMSSetValue("cmi.core.score.raw", score); 89 API.LMSSetValue("cmi.suspend_data", code); 90 API.LMSSetValue("cmi.core.score.lesson_status", "completed"); 91 92 API.LMSCommit(""); 93 } 94 } 95 96 function nextSCO() { 97 if (API) { 98 API.LMSSetValue("nav.event","continue"); // Probably Moodle specific 99 API.LMSFinish(""); 100 } 101 } 102 103 // Phaser stuff 104 105 var tilesize = 32; 106 var delay = 250; 107 108 var tiles = []; 109 var target_x = 0; 110 var target_y = 0; 111 112 var movetime = 0; 113 var delayed_moves = []; 114 115 var config = { 116 type: Phaser.AUTO, 117 width: tilesize*10, 118 height: tilesize*10, 119 parent: "game", 120 scene: { 121 preload: preload, 122 create: create 123 } 124 }; 125 126 function preload() { 127 this.load.image("tilemap", "img/tilemap.png") 128 this.load.image("bot", "img/bot.png") 129 this.load.tilemapCSV('map', 'lvl/lvl1.csv'); 130 } 131 132 function create() { 133 map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 }); 134 var tileset = map.addTilesetImage('tilemap'); 135 layer = map.createLayer(0, tileset, 0, 0); 136 137 bot = this.add.image(tilesize * 1.5, tilesize * 1.5, "bot"); 138 } 139 140 function gen_tiles() { 141 for (var i = 0 ; i < 10 ; i++) { 142 tiles[i] = []; 143 for (var j = 0 ; j < 10 ; j++) { 144 var id = map.getTileAt(i,j).index; 145 if (id == 4) 146 id = 0; 147 tiles[i][j] = id; 148 } 149 } 150 151 target_x = Math.floor(Math.random()*8); 152 target_y = Math.floor(Math.random()*8); 153 if (target_x == 0 && target_y == 0) 154 target_x++; 155 tiles[target_x+1][target_y+1] = 1; 156 } 157 158 function get_tile_at(x,y) { 159 return tiles[x][y]; 160 } 161 162 function reset_board() { 163 movetime = 0; 164 bot.x = tilesize * 1.5; 165 bot.y = tilesize * 1.5; 166 bot.angle = 0; 167 168 for (move of delayed_moves){ 169 clearTimeout(move) 170 } 171 172 delayed_moves = [] 173 174 gen_tiles() 175 } 176 177 function move_left() { 178 delayed_moves.push( 179 setTimeout( 180 function() { 181 bot.x -= tilesize; 182 bot.angle = 180; 183 }, movetime) 184 ); 185 movetime += delay; 186 } 187 188 function move_right() { 189 delayed_moves.push( 190 setTimeout( 191 function() { 192 bot.x += tilesize; 193 bot.angle = 0; 194 }, movetime) 195 ); 196 movetime += delay; 197 } 198 199 function move_up() { 200 delayed_moves.push( 201 setTimeout( 202 function() { 203 bot.y -= tilesize; 204 bot.angle = -90; 205 }, movetime) 206 ); 207 movetime += delay; 208 } 209 210 function move_down() { 211 delayed_moves.push( 212 setTimeout( 213 function() { 214 bot.y += tilesize; 215 bot.angle = 90; 216 }, movetime) 217 ); 218 movetime += delay; 219 } 220 221 window.onload = function() { 222 loadSCO(); 223 document.getElementById("code").textContent = code; 224 225 game = new Phaser.Game(config); 226 227 brython(); 228 } 229 </script> 230 231 <script type="text/python"> 232 # Requires Brython and Ace editor 233 234 from browser import document, window, html 235 from sys import stderr, stdout, settrace 236 from traceback import print_exc, extract_stack, extract_tb 237 238 def make_max_line_tracer(maxlines): 239 lines = 0 240 def tracer(frame, event, arg): 241 nonlocal lines 242 if event == 'line': 243 lines += 1 244 if lines >= maxlines: 245 raise TimeoutError 246 return tracer 247 return tracer 248 249 def exec_code(editor, id): 250 global x, y 251 reset() 252 x = window.target_x 253 y = window.target_y 254 255 feedback("Le drapeau n'est pas encore atteint") 256 257 code_lines = editor.session.getLength() 258 if code_lines > max_code_lines: 259 feedback("Trop de lignes utilisées ( " + str(code_lines) + "/" + str(max_code_lines) + ")") 260 return 261 262 console = document[id + "_console"] 263 console.clear() 264 stderr.write = lambda data : console_target(data, console, True) 265 stdout.write = lambda data : console_target(data, console) 266 267 code = editor.getValue() 268 try: 269 compiled = compile(code, "<" + id + ">", "exec") 270 except SyntaxError: 271 print_exc(limit=0) 272 return 273 274 settrace(make_max_line_tracer(10000)) # increase to allow longer execution 275 try: 276 exec(code) 277 except TimeoutError: 278 settrace(None) 279 print("L'exécution prend trop de temps, abandon.", file=stderr) 280 except Exception as e: 281 settrace(None) 282 tb_len = len(extract_tb(e.__traceback__)) - len(extract_stack()) 283 print_exc(limit=-tb_len) 284 finally: 285 settrace(None) 286 287 window.code = code 288 #window.score = check() 289 window.sendSCO() 290 291 def console_target(data, elt, err=False): 292 elt <= html.PRE(data, Class="stderr" if err else "stdout") 293 elt.scrollTop = elt.scrollHeight 294 295 breditors = document.select(".breditor") 296 297 max_code_lines = 10 298 299 for ed_elt in breditors: 300 editor = window.ace.edit(ed_elt.id) 301 editor.session.setMode("ace/mode/python") 302 #editor.setOption('fontSize', '14px') 303 editor.setOption('maxLines', max_code_lines) 304 editor.setOption('minLines', max_code_lines) 305 306 console = html.DIV(Class="console", id=ed_elt.id + "_console") 307 308 ed_elt.insertAdjacentElement('afterend', console) 309 310 exec_button = html.BUTTON("Exécuter →") 311 exec_button.bind("click", lambda ev : exec_code(editor, ed_elt.id)) 312 ed_elt.insertAdjacentElement('afterend', exec_button) 313 314 def feedback(msg): 315 document["feedback"].clear() 316 document["feedback"] <= msg 317 318 coords = [1,1] 319 320 def reset(): 321 global coords 322 window.reset_board() 323 coords = [1,1] 324 325 def gauche(): 326 if coords[0] >= 0: 327 move_to(coords[0]-1, coords[1], -1, 0, window.move_left) 328 329 def droite(): 330 if coords[0] < 10: 331 move_to(coords[0]+1, coords[1], 1, 0, window.move_right) 332 333 def haut(): 334 if coords[1] >= 0: 335 move_to(coords[0], coords[1]-1, 0, -1, window.move_up) 336 337 def bas(): 338 if coords[1] < 10: 339 move_to(coords[0], coords[1]+1, 0 , 1, window.move_down) 340 341 def move_to(x, y, dx, dy, move): 342 tile = window.get_tile_at(x, y) 343 if tile in (0,1,3): 344 move() 345 coords[0] += dx 346 coords[1] += dy 347 if tile == 1: 348 win() 349 elif tile == 3: 350 fall() 351 else: 352 feedback("Le robot n'est pas sur un drapeau") 353 window.score = 0 354 355 356 def voir_gauche(): 357 if coords[0] == 0: 358 return 3 359 else: 360 return voir(coords[0]-1, coords[1]) 361 362 def voir_droite(): 363 if coords[0] == 10: 364 return 3 365 else: 366 return voir(coords[0]+1, coords[1]) 367 368 def voir_haut(): 369 if coords[1] == 0: 370 return 3 371 else: 372 return voir(coords[0], coords[1]-1) 373 374 def voir_bas(): 375 if coords[1] == 10: 376 return 3 377 else: 378 return voir(coords[0], coords[1]+1) 379 380 def voir(x,y): 381 return window.get_tile_at(x,y) 382 383 def fall(): 384 feedback("Le robot est tombé dans le vide !") 385 raise Exception("Le robot est tombé dans le vide") 386 387 388 def win(): 389 window.score = 100 390 feedback("Bravo ! (exécutez plusieurs fois avant de continuer)") 391 document["feedback"] <= html.BUTTON("Passer à la suite", onclick="nextSCO();") 392 393 394 </script> 395 396 </head> 397 398 <body> 399 400 <h1>Niveau 1</h1> 401 402 <p> 403 Vous disposez des fonctions 404 <code>droite()</code>, 405 <code>gauche()</code>, 406 <code>haut()</code>, et 407 <code>bas()</code> 408 pour faire avancer le robot. 409 </p> 410 411 <p><b> 412 Le drapeau est caché parmis ces points d'interrogation, 413 vous pouvez utiliser les variables 414 <code>x</code> et 415 <code>y</code> 416 qui contiennent les déplacements (horizontal et vertical) 417 que doit faire le robot pour atteindre le drapeau. 418 </b></p> 419 420 421 <div id="edcontainer"> 422 <div class="edcolumn"> 423 Code python : 424 <pre id="code" class="breditor"></pre> 425 <div id="feedback"></div> 426 </div> 427 <div class="edcolumn"> 428 Plateau : 429 <div id="game"></div> 430 </div> 431 </div> 432 433 434 435 436 437 438 </body> 439 </html>